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A Pattern Definition Software Patterns
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A Pattern Definition

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Software Patterns
by James O. Coplien
Bell Laboratories
Naperville, Illinois


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Patterns are a recent software engineering problem-solving discipline that emerged from the object-oriented community. Patterns have roots in many disciplines, including literate programming, and most notably in Alexander''s work on urban planning and building architecture. (Alexander, 1977).

The goal of the pattern community is to build a body of literature to support design and development in general. There is less focus on technology than on a culture to document and support sound design. Software patterns first became popular with the object-oriented Design Patterns book (Gamma et. al., 1995). But patterns have been used for domains as diverse as development organization and process, exposition and teaching, and software architecture. At this writing, the software community is using patterns largely for software architecture and design.

Here is a pattern used in Lucent telecommunication products such as the Switching System® (extracted informally from Adams, 1996).:


Description

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Design Patterns

Builder Pattern in C#
This article is mainly focus on design patterns using C# and this is the first article of the series.In this article i will be discussing Builder pattern which is quite similar to Factory Pattern.
Visits: 29651 Updated: 2002-8-28 Rating: More info & Ratings




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Anti-pattern
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Anti-pattern
From Wikipedia, the free encyclopedia
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Anti-patterns, also referred to as pitfalls, are classes of commonly-reinvented bad solutions to problems. They are studied, as a category, in order that they may be avoided in the future, and that instances of them may be recognized when investigating non-working systems.

The term originates in computer science, from the Gang of Four''s Design Patterns book, which laid out examples of good programming practice. The authors termed these good methods "design patterns", and opposed them to "anti-patterns". Part of good programming practice is the avoidance of anti-patterns.

The concept is readily applied to engineering in general, and also applies outside engineering, in any human endeavour. Although the term is not commonly used outside engineering, the concept is quite universal.

Contents [hide]
1 Some recognised computer programming anti-patterns
2 Some Organisational Anti-patterns
3 Some social anti-patterns
4 See also
5 References
6 External links


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EPHT Network Vision Document
EPHT Network Vision Document
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